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Janine Rodriguez
Level Designer
Campfire BBQ!
Date: Sept 2025 - Oct 2025
Team Size: 4
Roles: Level Designer, Gameplay Designer, Programmer
Game Engine: Unity
Other Software: VS Code
Level Design Process
Rough Layout
I started with a mood board to better visualize what this environment could like to fit the tone of the game. Since it's a scavenger game, the level and environment design were important to building the gameplay experience. My teammates and brainstormed on items and props we could include and I used their suggestions to draw a rough layout of the level.
Blocking
Blocking was done by my teammate, but as you can see many elements stayed the same with minor rearrangements.

Final
The final version was completed by me after adding more props and updating environment art along with adding post-processing effects.

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