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Janine Rodriguez
Level Designer

Campfire BBQ!

Date: Sept 2025 - Oct 2025

Team Size: 4

Roles: Level Designer, Gameplay Designer, Programmer

Game Engine: Unity

Other Software: VS Code


Level Design Process

Rough Layout

I started with a mood board to better visualize what this environment could like to fit the tone of the game. Since it's a scavenger game, the level and environment design were important to building the gameplay experience. My teammates and brainstormed on items and props we could include and I used their suggestions to draw a rough layout of the level.


Blocking

Blocking was done by my teammate, but as you can see many elements stayed the same with minor rearrangements.


Final

The final version was completed by me after adding more props and updating environment art along with adding post-processing effects.


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