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Janine Rodriguez
Level Designer

Campfire BBQ!

Date: Sept 2025 - Oct 2025

Team Size: 4

Roles: Level Designer, Gameplay Designer, Programmer

Game Engine: Unity

Other Software: VS Code


Level Design Process

Rough Layout

I started with a mood board to better visualize what this environment could like to fit the tone of the game. Since it's a scavenger game, the level and environment design were important to building the gameplay experience. My teammates and brainstormed on items and props we could include and I used their suggestions to draw a rough layout of the level.


Blocking

Blocking was done by my teammate, but as you can see many elements stayed the same with minor rearrangements.


Final

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The final version was completed by me after adding more props and updating environment art along with adding post-processing effects.


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