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Janine Rodriguez
Level Designer

Adder Temple

Date: Oct 2025 - Nov 2025

Team Size: 1

Role: Solo Dev

Game Engine: Unity

Other Software: Photoshop, Probuilder

Release: TBA

Level Design Process

2D Layout

I started rough layout sketches to come up with ideas for puzzles and pieces that the player could interact with and in what ways. I used my ideas to sketch a rough draft and used this to guide a majority of my rough blockout. I revised my design during playtest and reflected my revisions on a polished final 2D layout.



3D Blockout

This blockout was created using Unity Probuilder. As I said before, I used my rough layout to guide me but made some improvisations based on what felt better in gameplay. Since this a prototype, my design ends at the blockout stage. This was the final version after playtesting for playability.


Final Level Design

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This leads to my final prototype level design, complete from start to beginning.


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